Thursday, November 26, 2009
Here's my final walk cycle that I'm turning in this week. I was suprised how difficult animating a normal walk is; My teachers told us to think about it as "A series of calculated falls." Kind of true..before you stick your foot out catch your next step, all of your momentum is fallling toward the ground. As simple as a walk seems to be, its extremely hard to animate; Animators say that what makes it difficult is the fact that everybody knows how a walk is supposed to look...so when any detail is left out, it becomes noticable. Here's my attempt
Sunday, November 15, 2009
Heres my finished animation of "Tailor." The goal of this assignment was to practice overlapping action with the tail, alongside squash and stretch in the body. I also practiced showing anticipation to reveal character. Its interesting how rythym and timing alone can help define character in animation...here's my attempt.
Tuesday, November 3, 2009
I just turned in my final overlapping action to my mentor yesterday. I got tons of fixes to make, which is good; Im glad to have a pro tell me where my assignments can be better. Heres what I turned in...
Here is my rough rough blocking for this weeks assignment. Just starting to get the timing laid down to get a better idea. I will update this tomorrow or the next day.
Here is a pose that Im working on that is supposed to express Devastation.